Pharaoh -Detailed information Egyptian hero unit. You start with a pharaoh, and he regenerates if killed. As well as countering myth units, he can heal units, gather relics, and empower buildings.
Age: Archaic Strong against: Myth Units Weak against: Regular Units
Priest -Detailed information Priests are lesser versions of the Pharaoh - but you can have as many as you want. They cannot ordinarily empower buildings and cannot carry relics, but instead they have the ability to summon Obelisks, which are cheap structures that provide LOS.
Created at: Town Center, Temple Age: Archaic Strong against: Myth Units Weak against: Regular Units
Son of Osiris -Detailed information Osiris' god power converts the Pharaoh into mighty Son of Osiris. The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them.
Age: Mythic Strong against: Myth Units, Human units Weak against: Not much...
Regular Units
Laborer (Villager) -Detailed information Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers.
Created at: Town Center Age: Archaic Weak against: Everything
Mercenary -Detailed information Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly and take no pop slots, and are useful for when you are fighting near a Town Center. However, be careful when using Mercenaries as they cost a lot of gold and die after 40 seconds.
Created at: Town Center Age available: Archaic Strong against: Infantry, Cavalry Weak against: Archers, Hypaspist, Axemen, Throwing Axemen
Mercenary Cavalry -Detailed information Like the Mercenary, the Mercenary Cavalry is an extremely powerful unit trained at lightning speed, but has an expensive gold cost and dies after 40 seconds. The Mercenary Cavalry is faster and tougher, but more expensive than the Archaic age Mercenary.
Created at: Town Center Age available: Heroic Strong against: Archers, Throwing Axemen Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels
Spearman -Detailed information The Spearman is a fast infantry unit that is good against cavalry, but also useful against some ranged units such as Slingers due to its speed.
Created at: Barracks Age available: Classical Strong against: Cavalry, Slingers, Peltasts Weak against: Archers, Hypaspists, Axemen, Throwing Axemen
Axeman -Detailed information The Axeman is the Egyptian infantry counter. It is very powerful against Infantry, but nothing else.
Created at: Barracks Age available: Classical Strong against: Infantry Weak against: Archers, Throwing Axemen
Slinger -Detailed information The Slinger is the Egyptian counter to Archers and counterinfantry such as the Throwing Axeman or Axeman. It is not very powerful against anything else, though.
Created at: Barracks Age available: Classical Strong against: Archers, Throwing Axemen, Axemen, Hypaspists Weak against: Cavalry, Spearmen, Huskarls
Camelry -Detailed information Camelry are tough and fast units that are good against other cavalry - however their speed and power also make them effective against archers and siege weapons.
Created at: Migdol Stronghold Age available: Heroic Strong against: Cavalry Weak against: Infantry, Prodromos
Chariot Archer -Detailed information The Chariot Archer is a long ranged and highly mobile archer, good against infantry.
Created at: Migdol Stronghold Age available: Heroic Strong against: Infantry Weak against: Cavalry, Peltasts, Slingers, Huskarls
War Elephant -Detailed information War Elephants are very tough cavalry units that are good against buildings. They are also good against archers, however their slow speed sometimes hampers their ability to counter faster moving ranged units.
Created at: Migdol Stronghold Age available: Heroic Strong against: Buildings, Archers Weak against: Hoplites, Spearmen, Ulfsarks, Camelry, Prodromos
Siege Tower -Detailed information The Siege Tower is a powerful siege weapon, but must get adacent to an enemy building to attack. 5 units can garrison inside. The Siege Tower has a weak ranged attack which it uses against units.
Created at: Siege Camp Age available: Heroic Strong against: Buildings Weak against: Cavalry (Or any hack damage units)
Catapult -Detailed information Catapults are the most powerful long ranged siege weapon in the game. They can strike from long distance, and do heavy damage. They're the perfect building killer.
Created at: Siege Camp Age available: Mythic Strong against: Buildings, Ships Weak against: Cavalry (Or any hack damage units)
Caravan -Detailed information Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.
Created at: Market Age: Heroic Weak against: Everything
Fishing Boat -Detailed information Fishing Boats gather food from fish patches in the ocean. Like farms, fish patches are infinite, but only one fish boat can use one fish patch. Fishing is a cheaper source of food than farming, but harder to defend from enemies.
Created at: Dock Age: Archaic Weak against: Everything
Transport Ship -Detailed information Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.
Created at: Dock Age: Classical Weak against: Everything
Kebenit -Detailed information The Kebenit is the Egyptian arrow type ship. It counters ramming ships.
Created at: Dock Age available: Classical Strong against: Ramming ships Weak against: Siege ships
Ramming Galley -Detailed information The Ramming Galley is the Egyptian ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
Created at: Dock Age available: Heroic Strong against: Siege ships, Naval MU's Weak against: Arrow ships
War Barge -Detailed information The War Barge is the Egyptian siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.
Created at: Dock Age available: Heroic Strong against: Arrow ships, Buildings Weak against: Ramming ships
Mythology Units
Sphinx -Detailed information The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.
God: Bast (Ra, Isis) Age available: Classical Created at: Temple Strong against: Buildings, Myth units Weak against: Heroes
Wadjet -Detailed information The Wadjet is a tough but slow ranged unit, which like mortal units is good against infantry. Its special ability is constantly regenerating hit points.
God: Ptah (Ra, Set) Age available: Classical Created at: Temple Strong against: Infantry Weak against: Heroes
Anubite -Detailed information The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. Because of its jump attack, it is also especially effective at getting at units normally kept in the back of the action, siege weapons, archers and the like.
God: Anubis (Isis, Set) Age available: Classical Created at: Temple Strong against: Human units, Myth units Weak against: Heroes
Petsuchos -Detailed information The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. It is quite effective against melee units, but not so much so up close to enemies. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.
God: Hathor (Ra, Isis) Age available: Heroic Created at: Temple Strong against: Infantry, Buildings Weak against: Heroes
Roc -Detailed information The Roc is a flying unit that cannot attack, but can carry 15 land units via air to any point on the map. As a flying unit, only ranged enemies can attack it.
God: Hathor (Ra, Isis) Age available: Heroic Created at: Temple Weak against: Ranged units, Towers/Fortresses/Town Centers
Scarab -Detailed information The Scarab is a mythical siege weapon. Like regular siege weapons, it isn't much use against normal units. When killed, the Scarab sprays acid blood that damages nearby units.
God: Sekhmet (Ra, Set) Created at: Temple Age available: Heroic Strong against: Buildings Weak against: Heroes, Everything else
Scorpion Man -Detailed information The Scorpion man is a tough myth unit that is good in close combat, with quite a bit of hack armor. Its special attack is poisoning an enemy, causing them to take a small amount of hack damage every second for 15 seconds after the attack.
God: Nepthys (Isis, Set) Created at: Temple Age available: Heroic Strong against: Melee units, Myth units Weak against: Heroes
Mummy -Detailed information While not normally very powerful, the Mummy's special attack is instantly kills any human unit and turns it into a minion the player can control. Minions are fairly tough melee units, but die after one minute.
God: Osiris (Ra, Isis) Created at: Temple Age available: Mythic Strong against: Tough human units Weak against: Heroes
Avenger -Detailed information The Avenger is a very tough melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit.
God: Horus (Ra, Set) Created at: Temple Age available: Mythic Strong against: Melee units, Myth units Weak against: Heroes, Ranged units
Phoenix -Detailed information The Phoenix, being a flying unit, can only be attacked by enemy ranged units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.
God: Thoth (Isis, Set) Created at: Temple Age available: Mythic Strong against: Melee units, Buildings Weak against: Ranged units
Leviathan -Detailed information The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.
God: Nepthys (Isis, Set) Created at: Dock Age available: Heroic Weak against: Ramming Ships, The Argo
War Turtle -Detailed information The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.
God: Thoth (Isis, Set) Created at: Dock Age available: Mythic Strong against: Arrow Ships, Siege Ships Weak against: Ramming Ships, The Argo