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Szombat, 2016-12-03
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Heroes

 

Pharaoh - Detailed information
Egyptian hero unit. You start with a pharaoh, and he regenerates if killed. As well as countering myth units, he can heal units, gather relics, and empower buildings.

Age: Archaic
Strong against: Myth Units
Weak against: Regular Units

 

Priest - Detailed information
Priests are lesser versions of the Pharaoh - but you can have as many as you want. They cannot ordinarily empower buildings and cannot carry relics, but instead they have the ability to summon Obelisks, which are cheap structures that provide LOS.

Created at: Town Center, Temple
Age: Archaic
Strong against: Myth Units
Weak against: Regular Units

 

Son of Osiris - Detailed information
Osiris' god power converts the Pharaoh into mighty Son of Osiris. The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them.

Age: Mythic
Strong against: Myth Units, Human units
Weak against: Not much...

 

Regular Units

 

Laborer (Villager) - Detailed information
Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers.

Created at: Town Center
Age: Archaic
Weak against: Everything

 

Mercenary - Detailed information
Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly and take no pop slots, and are useful for when you are fighting near a Town Center. However, be careful when using Mercenaries as they cost a lot of gold and die after 40 seconds.

Created at: Town Center
Age available: Archaic
Strong against: Infantry, Cavalry
Weak against: Archers, Hypaspist, Axemen, Throwing Axemen

 

Mercenary Cavalry - Detailed information
Like the Mercenary, the Mercenary Cavalry is an extremely powerful unit trained at lightning speed, but has an expensive gold cost and dies after 40 seconds. The Mercenary Cavalry is faster and tougher, but more expensive than the Archaic age Mercenary.

Created at: Town Center
Age available: Heroic
Strong against: Archers, Throwing Axemen
Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels

 

Spearman - Detailed information
The Spearman is a fast infantry unit that is good against cavalry, but also useful against some ranged units such as Slingers due to its speed.

Created at: Barracks
Age available: Classical
Strong against: Cavalry, Slingers, Peltasts
Weak against: Archers, Hypaspists, Axemen, Throwing Axemen

 

Axeman - Detailed information
The Axeman is the Egyptian infantry counter. It is very powerful against Infantry, but nothing else.

Created at: Barracks
Age available: Classical
Strong against: Infantry
Weak against: Archers, Throwing Axemen

 

Slinger - Detailed information
The Slinger is the Egyptian counter to Archers and counterinfantry such as the Throwing Axeman or Axeman. It is not very powerful against anything else, though.

Created at: Barracks
Age available: Classical
Strong against: Archers, Throwing Axemen, Axemen, Hypaspists
Weak against: Cavalry, Spearmen, Huskarls

 

Camelry - Detailed information
Camelry are tough and fast units that are good against other cavalry - however their speed and power also make them effective against archers and siege weapons.

Created at: Migdol Stronghold
Age available: Heroic
Strong against: Cavalry
Weak against: Infantry, Prodromos

 

Chariot Archer - Detailed information
The Chariot Archer is a long ranged and highly mobile archer, good against infantry.

Created at: Migdol Stronghold
Age available: Heroic
Strong against: Infantry
Weak against: Cavalry, Peltasts, Slingers, Huskarls

 

War Elephant - Detailed information
War Elephants are very tough cavalry units that are good against buildings. They are also good against archers, however their slow speed sometimes hampers their ability to counter faster moving ranged units.

Created at: Migdol Stronghold
Age available: Heroic
Strong against: Buildings, Archers
Weak against: Hoplites, Spearmen, Ulfsarks, Camelry, Prodromos

 

Siege Tower - Detailed information
The Siege Tower is a powerful siege weapon, but must get adacent to an enemy building to attack. 5 units can garrison inside. The Siege Tower has a weak ranged attack which it uses against units.

Created at: Siege Camp
Age available: Heroic
Strong against: Buildings
Weak against: Cavalry (Or any hack damage units)

 

Catapult - Detailed information
Catapults are the most powerful long ranged siege weapon in the game. They can strike from long distance, and do heavy damage. They're the perfect building killer.

Created at: Siege Camp
Age available: Mythic
Strong against: Buildings, Ships
Weak against: Cavalry (Or any hack damage units)

 

Caravan - Detailed information
Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.

Created at: Market
Age: Heroic
Weak against: Everything

 

Fishing Boat - Detailed information
Fishing Boats gather food from fish patches in the ocean. Like farms, fish patches are infinite, but only one fish boat can use one fish patch. Fishing is a cheaper source of food than farming, but harder to defend from enemies.

Created at: Dock
Age: Archaic
Weak against: Everything

 

Transport Ship - Detailed information
Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.

Created at: Dock
Age: Classical
Weak against: Everything

 

Kebenit - Detailed information
The Kebenit is the Egyptian arrow type ship. It counters ramming ships.

Created at: Dock
Age available: Classical
Strong against: Ramming ships
Weak against: Siege ships

 

Ramming Galley - Detailed information
The Ramming Galley is the Egyptian ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.

Created at: Dock
Age available: Heroic
Strong against: Siege ships, Naval MU's
Weak against: Arrow ships

 

War Barge - Detailed information
The War Barge is the Egyptian siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.

Created at: Dock
Age available: Heroic
Strong against: Arrow ships, Buildings
Weak against: Ramming ships

 

Mythology Units

 

Sphinx - Detailed information
The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.

God: Bast (Ra, Isis)
Age available: Classical
Created at
: Temple
Strong against: Buildings, Myth units
Weak against: Heroes

 

Wadjet - Detailed information
The Wadjet is a tough but slow ranged unit, which like mortal units is good against infantry. Its special ability is constantly regenerating hit points.

God: Ptah (Ra, Set)
Age available: Classical
Created at
: Temple
Strong against: Infantry
Weak against: Heroes

 

Anubite - Detailed information
The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. Because of its jump attack, it is also especially effective at getting at units normally kept in the back of the action, siege weapons, archers and the like.

God: Anubis (Isis, Set)
Age available: Classical
Created at
: Temple
Strong against: Human units, Myth units
Weak against: Heroes

 

Petsuchos - Detailed information
The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. It is quite effective against melee units, but not so much so up close to enemies. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.

God: Hathor (Ra, Isis)
Age available: Heroic
Created at
: Temple
Strong against: Infantry, Buildings
Weak against: Heroes

 

Roc - Detailed information
The Roc is a flying unit that cannot attack, but can carry 15 land units via air to any point on the map. As a flying unit, only ranged enemies can attack it.

God: Hathor (Ra, Isis)
Age available: Heroic
Created at
: Temple
Weak against: Ranged units, Towers/Fortresses/Town Centers

 

Scarab - Detailed information
The Scarab is a mythical siege weapon. Like regular siege weapons, it isn't much use against normal units. When killed, the Scarab sprays acid blood that damages nearby units.

God: Sekhmet (Ra, Set)
Created at: Temple
Age available: Heroic
Strong against: Buildings
Weak against: Heroes, Everything else

 

Scorpion Man - Detailed information
The Scorpion man is a tough myth unit that is good in close combat, with quite a bit of hack armor. Its special attack is poisoning an enemy, causing them to take a small amount of hack damage every second for 15 seconds after the attack.

God: Nepthys (Isis, Set)
Created at: Temple
Age available: Heroic
Strong against: Melee units, Myth units
Weak against: Heroes

 

Mummy - Detailed information
While not normally very powerful, the Mummy's special attack is instantly kills any human unit and turns it into a minion the player can control. Minions are fairly tough melee units, but die after one minute.

God: Osiris (Ra, Isis)
Created at: Temple
Age available: Mythic
Strong against: Tough human units
Weak against: Heroes

 

Avenger - Detailed information
The Avenger is a very tough melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit.

God: Horus (Ra, Set)
Created at: Temple
Age available: Mythic
Strong against: Melee units, Myth units
Weak against: Heroes, Ranged units

 

Phoenix - Detailed information
The Phoenix, being a flying unit, can only be attacked by enemy ranged units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.

God: Thoth (Isis, Set)
Created at: Temple
Age available: Mythic
Strong against: Melee units, Buildings
Weak against: Ranged units

 

Leviathan - Detailed information
The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.

God: Nepthys (Isis, Set)
Created at: Dock
Age available: Heroic
Weak against: Ramming Ships, The Argo

 

War Turtle - Detailed information
The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.

God: Thoth (Isis, Set)
Created at: Dock
Age available: Mythic
Strong against: Arrow Ships, Siege Ships
Weak against: Ramming Ships, The Argo

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