Hersir -Detailed information Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Hersir slowly generate favor on their own, and generate twice as much favor from combat than regular units.
Created at: Temple, Longhouse Age: Archaic (Classical at Longhouse) Strong against: Myth Units Weak against: Regular Units, particularly Infantry counters
Regular Units
Gatherer (Villager) -Detailed information Villagers are essential to gathering resources that will fund your army. A strong empire has many villagers. Unlike Egyptian and Greek villagers, Norse Gatherers do not build structures; instead Norse Infantry (including the Hersir) have this ability.
Created at: Town Center Age: Archaic Weak against: Everything
Dwarf -Detailed information Dwarves are similar to gatherers, however they gather gold 20% faster, and gather food and wood 20% slower - thus they are best used only for gold mining.
Created at: Town Center Age: Archaic Weak against: Everything
Ox-Cart -Detailed information The Norse, unlike the Greeks and Egyptians, do not construct resource dropoff points. Instead they train ox carts at the town center. Ox Carts allow villagers to drop food, wood and gold in order to add them to your stockpile.
Created at: Town Center Age: Archaic Weak against: Everything
Ulfsark -Detailed information Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units.
Created at: Town Center, Longhouse Age: Archaic (Classical at Longhouse) Strong against: Cavalry Weak against: Archers, Throwing Axemen, Hypaspists, Axemen
Throwing Axeman -Detailed information Throwing Axemen are the Norse infantry counter. They are ranged and very powerful against enemy infantry, but not much else.
Raider -Detailed information Raiders are the basic Norse cavalry unit. They are weak, but only take two population slots. Raiders are good against Archers and Throwing Axemen.
Huskarl -Detailed information Huskarls are elite infantry with high pierce armor and a large attack bonus against archers. They are the ideal Norse counter to enemy archers.
Created at: Hill Fort Age: Heroic Strong against: Archers, Towers/Fortresses/Town Centers Weak against: Hypaspists, Axemen, Throwing Axemen
Jarl -Detailed information Jarls are Elite cavalry units - they are very tough, but expensive and slow. Like other cavalry units, they are good against Archers, but the Jarl in particular also has bonus damage to myth units.
Created at: Hill Fort Age: Heroic Strong against: Myth Units, Archers Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels
Portable Ram -Detailed information Portable Rams are the generic Norse siege weapon. While they have to get close to buildings to attack, they have a large amount of pierce armor to withstand enemy fire, and are more affordable than Greek and Egyptian siege weapons.
Created at: Hill Fort Age: Heroic Strong against: Buildings Weak against: Cavalry (Or any hack damage units)
Ballista -Detailed information Ballistas are not as good as Portable Rams at taking down buildings - but instead they are also fairly good against units, as well as having the advantage of long range.
Created at: Hill Fort Age: Mythic Strong against: Buildings, Infantry, Archers Weak against: Cavalry
Caravan -Detailed information Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.
Created at: Market Age: Heroic Weak against: Everything
Fishing Boat -Detailed information Gathers fish. Fish boats gather food at a lower cost than farms and at a higher speed, however are easily destroyed by enemy warships.
Created at: Dock Age: Archaic. Weak against: Everything
Transport Ship -Detailed information Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.
Created at: Dock Age: Classical Weak against: Everything, especially arrow ships
Longboat -Detailed information The Longboat is the Norse arrow type ship, and the most basic Norse naval unit. It counters ramming ships.
Created at: Dock Age: Classical Strong against: Ramming ships Weak against: Siege ships, Towers/Fortresses
Drakkar -Detailed information The Drakkar is the Norse ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
Created at: Dock Age: Heroic Strong against: Siege ships, Naval MU's Weak against: Arrow ships, Towers/Fortresses
Dragon Boat -Detailed information The Dragon Boat is the Norse siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.
Created at: Dock Age: Heroic Strong against: Arrow ships, Buildings Weak against: Ramming ships, Towers/Fortresses
Mythology Units
Raven-Detailed information When the Odin player reaches the classical age, two ravens will automatically appear at no cost to the player. While the Ravens cannot attack, they are ideal scouting units, and will respawn at one of the player's temples if killed.
Valkyrie-Detailed information Valkyries are not very tough units in terms of combat abilities, but their unique ability is invaluable - they can heal any unit, bringing it slowly back to full hit points. This ability is doubly useful in keeping your tough and expensive myth units alive through more battles.
God: Freyja (Odin, Thor) Age: Classical Created at: Temple Strong against: Human units Weak against: Heroes
Einherjar-Detailed information The Einherjar is a melee myth unit that is good against buildings, but very slow. Its special attack is a morale giving horn blast that causes the attack of nearby friendly units to increase for a short period of time.
Troll-Detailed information Trolls are tough long ranged units, good against infantry. Their special ability is regenerating HP whenever they damage enemy units.
God: Forseti (Thor, Loki) Age: Classical Created at: Temple Strong against: Infantry Weak against: Heroes
Frost Giant-Detailed information Frost Giants are not very powerful compared to some units - however their special attack makes them very useful at helping bring down tough myth units. It freezes an enemy in place for several seconds, preventing them from attacking back, allowing friendly units to attack unthreatened.
Mountain Giant-Detailed information The Mountain is a slow but tough unit that tears buildings down at an unbelievable speed. Its special attack aids it in destroying buildings by doing bonus damage against them.
God: Njord (Odin, Loki) Hel (Loki) Age: Heroic Created at: Temple Strong against: Buildings Weak against: Heroes, Ranged units
Battle Boar-Detailed information The Battle Boar is a tough, but fast myth unit that is good against human units in general. Its special attack is a spinning kick that sends enemy units flying away from combat, stopping them from fighting for a few seconds.
God: Bragi (Thor, Loki) Age: Heroic Created at: Temple Strong against: Human units, Buildings Weak against: Heroes
Fenris Wolf-Detailed information Fenris Wolves are fairly weak myth units, but also fairly cheap. However, you can increases their power by grouping one to five fenris wolves together - the more wolves you have in one location, the higher their speed and attack will become.
God: Tyr (Odin, Thor, Loki) Age: Mythic Created at: Temple Strong against: Human units Weak against: Heroes
Fire Giant-Detailed information Fire Giants are powerful but slow ranged attackers, hurling fireballs at enemy units from long range. The Fire Giant's special attack lets three fireballs fly, but they hit everything in their path instead of just the target.
Kraken-Detailed information The Kraken is a tough and fast Naval myth unit. Its special attack is picking instantly killing a single regular unit - it pulls ships under the water, and flings human soldiers through the air. (If it can reach them from the shore, of course.)
God: Njord (Odin, Loki) Age: Heroic Created at: Dock Strong against: Arrow Ships, Siege Ships Weak against: Ramming Ships, The Argo
Jormund Elver-Detailed information The Jormund Elver is a swift ranged naval myth unit, with a long ranged attack. It is fairly affordable, but not as powerful as some other naval myth units.
God: Tyr (Odin, Thor, Loki) Age: Mythic Created at: Dock Strong against: Arrow Ships, Siege Ships Weak against: Ramming Ships, The Argo
Nidhogg-Detailed information Summoned by Hel's god power, the dragon Nidhogg is a powerful ally for your armies. He does splash damage to masses of enemy units, and is good at tearing down buildings - on top of having a huge number of hit points and high armor.