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Szombat, 2016-12-03
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Heroes

 

Hersir - Detailed information
Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Hersir slowly generate favor on their own, and generate twice as much favor from combat than regular units.

Created at: Temple, Longhouse
Age: Archaic (Classical at Longhouse)
Strong against: Myth Units
Weak against: Regular Units, particularly Infantry counters

 

Regular Units

 

Gatherer (Villager) - Detailed information
Villagers are essential to gathering resources that will fund your army. A strong empire has many villagers. Unlike Egyptian and Greek villagers, Norse Gatherers do not build structures; instead Norse Infantry (including the Hersir) have this ability.

Created at: Town Center
Age: Archaic
Weak against: Everything

 

Dwarf - Detailed information
Dwarves are similar to gatherers, however they gather gold 20% faster, and gather food and wood 20% slower - thus they are best used only for gold mining.

Created at: Town Center
Age: Archaic
Weak against: Everything

 

Ox-Cart - Detailed information
The Norse, unlike the Greeks and Egyptians, do not construct resource dropoff points. Instead they train ox carts at the town center. Ox Carts allow villagers to drop food, wood and gold in order to add them to your stockpile.

Created at: Town Center
Age: Archaic
Weak against: Everything

 

Ulfsark - Detailed information
Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units.

Created at: Town Center, Longhouse
Age: Archaic (Classical at Longhouse)
Strong against: Cavalry
Weak against: Archers, Throwing Axemen, Hypaspists, Axemen

 

Throwing Axeman - Detailed information
Throwing Axemen are the Norse infantry counter. They are ranged and very powerful against enemy infantry, but not much else.

Created at: Longhouse
Age: Classical
Strong against: Infantry
Weak against: Cavalry, Slingers, Peltasts

 

Raider - Detailed information
Raiders are the basic Norse cavalry unit. They are weak, but only take two population slots. Raiders are good against Archers and Throwing Axemen.

Created at: Longhouse
Age: Classical
Strong against: Archers, Throwing Axemen
Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels

 

Huskarl - Detailed information
Huskarls are elite infantry with high pierce armor and a large attack bonus against archers. They are the ideal Norse counter to enemy archers.

Created at: Hill Fort
Age: Heroic
Strong against: Archers, Towers/Fortresses/Town Centers
Weak against: Hypaspists, Axemen, Throwing Axemen

 

Jarl - Detailed information
Jarls are Elite cavalry units - they are very tough, but expensive and slow. Like other cavalry units, they are good against Archers, but the Jarl in particular also has bonus damage to myth units.

Created at: Hill Fort
Age: Heroic
Strong against: Myth Units, Archers
Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels

 

Portable Ram - Detailed information
Portable Rams are the generic Norse siege weapon. While they have to get close to buildings to attack, they have a large amount of pierce armor to withstand enemy fire, and are more affordable than Greek and Egyptian siege weapons.

Created at: Hill Fort
Age: Heroic
Strong against: Buildings
Weak against: Cavalry (Or any hack damage units)

 

Ballista - Detailed information
Ballistas are not as good as Portable Rams at taking down buildings - but instead they are also fairly good against units, as well as having the advantage of long range.

Created at: Hill Fort
Age: Mythic
Strong against: Buildings, Infantry, Archers
Weak against: Cavalry

 

Caravan - Detailed information
Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.

Created at: Market
Age: Heroic
Weak against: Everything

 

Fishing Boat - Detailed information
Gathers fish. Fish boats gather food at a lower cost than farms and at a higher speed, however are easily destroyed by enemy warships.

Created at: Dock
Age: Archaic.
Weak against: Everything

 

Transport Ship - Detailed information
Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.

Created at: Dock
Age: Classical
Weak against: Everything, especially arrow ships

 

Longboat - Detailed information
The Longboat is the Norse arrow type ship, and the most basic Norse naval unit. It counters ramming ships.

Created at: Dock
Age: Classical
Strong against: Ramming ships
Weak against: Siege ships, Towers/Fortresses

 

Drakkar - Detailed information
The Drakkar is the Norse ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.

Created at: Dock
Age: Heroic
Strong against: Siege ships, Naval MU's
Weak against: Arrow ships, Towers/Fortresses

 

Dragon Boat - Detailed information
The Dragon Boat is the Norse siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.

Created at: Dock
Age: Heroic
Strong against: Arrow ships, Buildings
Weak against: Ramming ships, Towers/Fortresses

 

Mythology Units

 

Raven - Detailed information
When the Odin player reaches the classical age, two ravens will automatically appear at no cost to the player. While the Ravens cannot attack, they are ideal scouting units, and will respawn at one of the player's temples if killed.

God: Odin
Age: Classical
Weak against: Ranged units, Towers/Fortresses/Town Centers

 

Valkyrie - Detailed information
Valkyries are not very tough units in terms of combat abilities, but their unique ability is invaluable - they can heal any unit, bringing it slowly back to full hit points. This ability is doubly useful in keeping your tough and expensive myth units alive through more battles.

God: Freyja (Odin, Thor)
Age: Classical
Created at
: Temple
Strong against: Human units
Weak against: Heroes

 

Einherjar - Detailed information
The Einherjar is a melee myth unit that is good against buildings, but very slow. Its special attack is a morale giving horn blast that causes the attack of nearby friendly units to increase for a short period of time.

God: Heimdall (Odin, Loki)
Age: Classical
Created at
: Temple
Strong against: Buildings
Weak against: Heroes

 

Troll - Detailed information
Trolls are tough long ranged units, good against infantry. Their special ability is regenerating HP whenever they damage enemy units.

God: Forseti (Thor, Loki)
Age: Classical
Created at
: Temple
Strong against: Infantry
Weak against: Heroes

 

Frost Giant - Detailed information
Frost Giants are not very powerful compared to some units - however their special attack makes them very useful at helping bring down tough myth units. It freezes an enemy in place for several seconds, preventing them from attacking back, allowing friendly units to attack unthreatened.

God: Skadi (Odin, Thor) Hel (Loki)
Age: Heroic
Created at
: Temple
Strong against: Myth units, Tough units, Buildings
Weak against: Heroes

 

Mountain Giant - Detailed information
The Mountain is a slow but tough unit that tears buildings down at an unbelievable speed. Its special attack aids it in destroying buildings by doing bonus damage against them.

God: Njord (Odin, Loki) Hel (Loki)
Age: Heroic
Created at
: Temple
Strong against: Buildings
Weak against: Heroes, Ranged units

 

Battle Boar - Detailed information
The Battle Boar is a tough, but fast myth unit that is good against human units in general. Its special attack is a spinning kick that sends enemy units flying away from combat, stopping them from fighting for a few seconds.

God: Bragi (Thor, Loki)
Age: Heroic
Created at
: Temple
Strong against: Human units, Buildings
Weak against: Heroes

 

Fenris Wolf - Detailed information
Fenris Wolves are fairly weak myth units, but also fairly cheap. However, you can increases their power by grouping one to five fenris wolves together - the more wolves you have in one location, the higher their speed and attack will become.

God: Tyr (Odin, Thor, Loki)
Age: Mythic
Created at
: Temple
Strong against: Human units
Weak against: Heroes

 

Fire Giant - Detailed information
Fire Giants are powerful but slow ranged attackers, hurling fireballs at enemy units from long range. The Fire Giant's special attack lets three fireballs fly, but they hit everything in their path instead of just the target.

God: Balder (Odin, Thor) Hel (Loki)
Age: Mythic
Created at
: Temple
Strong against: Melee units, Buildings
Weak against: Heroes

 

Kraken - Detailed information
The Kraken is a tough and fast Naval myth unit. Its special attack is picking instantly killing a single regular unit - it pulls ships under the water, and flings human soldiers through the air. (If it can reach them from the shore, of course.)

God: Njord (Odin, Loki)
Age: Heroic
Created at
: Dock
Strong against: Arrow Ships, Siege Ships
Weak against: Ramming Ships, The Argo

 

Jormund Elver - Detailed information
The Jormund Elver is a swift ranged naval myth unit, with a long ranged attack. It is fairly affordable, but not as powerful as some other naval myth units.

God: Tyr (Odin, Thor, Loki)
Age: Mythic
Created at
: Dock
Strong against: Arrow Ships, Siege Ships
Weak against: Ramming Ships, The Argo

 

Nidhogg - Detailed information
Summoned by Hel's god power, the dragon Nidhogg is a powerful ally for your armies. He does splash damage to masses of enemy units, and is good at tearing down buildings - on top of having a huge number of hit points and high armor.

God: Hel (Loki)
Age:
Mythic
Strong against: Melee units, buildings
Weak against: Ranged units

 

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